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Basic info

Dungeons represent the game’s main PVE challenge. They are dangerous, enclosed locations. Players venture into dungeons to obtain rare resources, magic scrolls for learning spells, enchantment scrolls, runes, unique items dropped by bosses, and XP.

Generation

Each time you enter a dungeon, a new layout is generated based on a random number seed, meaning you’ll never encounter two identical maps. The placement of platforms, the height of obstacles, the positions of chests and the placement of monsters all vary.

Structure

It consists of a series of 5–7 interconnected rooms.

  • Entrance Crypt: A safe zone where the player appears at the start.

  • Combat Crypts: Common monsters await here; crystals required for enchanting may appear. Each has a 50% chance of containing 1 chest.

  • Goblin’s Chamber: A rare safe crypt with no enemies. The chance of encountering it is approximately 16.7 per cent.

  • Boss Chamber: The final arena featuring the boss of the dungeon. Behind the boss, there are always 2 chests containing loot and an exit from the dungeon.

Difficulty Scaling

Monsters become tougher with each successive crypt

  • Monster HP: Increases by 6% to 12% with each crypt (depending on the dungeon type).

  • Monster damage: Increases by 4% to 12% with each subsequent crypt.

  • Monster equipment: In later crypts, monsters may appear in armour or with advanced weapons that boost their strength and defence.

Playing in a group

  • Group size: The dungeon can be completed solo or in a group of up to 4 players.

  • Health scaling: For each additional player in the group, monsters and bosses have 60% more health (e.g. with 4 players, monsters have +180% more HP).

  • Shared combat, individual loot: Players fight together and help one another, but the contents of loot chests are independent for each player.

Mining and crystals

  • The walls, ceilings and floors of dungeons cannot be dug through or destroyed.

  • Crystals are the only resource that can be mined in dungeons; they protrude from walls, ceilings and floors, and are randomly generated in dungeons in quantities of 0–3. They are a key resource for the Blacksmith at the castle, used to apply and upgrade enchantments on tools, weapons and armour.

Chests and unlocking them

  • Each party member can open any chest independently.

  • Unlocking minigame: Before obtaining loot, each player must first complete a lock-picking minigame. When a player is playing alone, the game pauses until the minigame is completed. If they are in a party, the game continues.

Possible chest contents:

  • Common resources: 1 guaranteed type of resource (coal, metals, dungeon-specific resources) + a 30% chance of a second, different type.

  • Rare finds: Independent chances of diamonds and magic scrolls.

  • Enchantment scrolls: Increase the power of swords, armour defence, mining speed, etc.

  • Spell scrolls: Used to unlock powerful active spells at the Skillmaster.

  • Dungeon-specific runes: Rare spell modifications that can be applied at the Skillmaster.

Goblin Merchant

Items offered by the goblin:

  • Crystal (1x): 12 gold coins

  • Ruby (1x): 3x diamonds

  • Magic Scroll (1x): 45 gold coins

  • Dice (buy-back): 5x dice for 1 gold coin

  • Coloured cloaks (red / blue / green): 60 gold coins each

Death and leaving the dungeon

  • If you die in the dungeon, you will respawn back at the castle. You will not lose any items you have collected or any XP.

  • You can leave the dungeon by successfully defeating the boss or by falling in battle.

Overview of dungeons in the game

Dungeons

Theme and setting

Recommended statistics

Boss

Catacombs

An underground crypt made of dark bricks beneath the castle

Strength 6+, Defence 8+

Bone King

Swamp of Oblivion

Flooded, rotten tombs, muddy pits and vines

Strength 10+, Defence 14+

Toadmaw

Komplex X-07

An abandoned orbital laboratory full of lasers and cyborgs

Strength 16+, Defence 22+

Core OMEGA-9

Realm of Damnation

Basalt cliffs above the lava, chains and demons

Strength 22+, Defence 28+

Devil

Heavenly Temple

A vertical ascent through the clouds into the heavens

Strength 22+, Defence 28+

God

Updated: 31/10/2026· Edited by: Inf1n1ty202